Misfortune and Displeasure: Dungeon 23 weeks 2 & 3
No one knew what the trapdoor in the basement was originally for. All Vince the new innkeeper knew was that the rubbish at the bottom wasn’t going to move itself, and he wasn’t going to move it either…
#Dungeon23: Week 1
The product of the first weeks writing for #dungeon23. An ancient crypt hiding a secret thought lost. Find what lies buried with the last king.
Of Gorse and Granite: Kitty
They say the best stories are the ones with some truth behind them. The folk of the Moor know well to heed the stories, for their origins are all too real. For the unwary, uncaring and unbelieving, the moor poses a cold and evil threat. Tread careful between the gorse bushes, gaze slow upon the…
If somehow you haven’t heard about it, Dungeon 23 is a community challenge taking place throughout 2023 to create a 365 room mega dungeon, one room per day. You can read the originator, Sean McCoy’s plan for it here:https://seanmccoy.substack.com/p/dungeon23?utm_source=profile&utm_medium=reader2 Personally, I don’t have much need for a mega dungeon. I run a ponderously slow narrative…
Of Gorse and Granite: Hands
Beware, traveler, the Highwayman’s bridge. Travel not too late into the night, if you must cross the bridge to the Moor.
Tomb of the Gnome King
Venture deeper to discover the secret of the Gnomes and their King.
Making a one-shot: Condensing multi-session adventures
Thoughts while prepping my next session – we’ve succumbed to the classic dnd issue: scheduling. Now I need to get weeks of story into one session!
Flying by the seat of your pants like a pro.
Improvising and reacting to the PCs decisions within a rich fantasy setting.
A story in 500 words. A hunter stalks his prey.
Player choice equals character death. A lessons learned campaign diary.
How giving consequences to my players’ actions provided great narrative satisfaction. And death.
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