Oops! – Magic gone wrong

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What happens when your attention waivers when trying to cast that tricky spell?

What about using a magic item you don’t understand?

Troika! has a fantastic set of rules for spells going wrong and a brilliant ‘Oops!’ table of magical effects for when a spell goes wrong.

I’m working on a fair way to integrate these effects into my 5e campaign, I think spell failure adds a huge amount of fun to the game. The wild magic Sorcerer is proof of that!

Here are a few more ideas for unwanted magical effects:

D12Oops!
1Your body is mirrored, but your understanding of space is not. For example, when you try to move your right arm, your left arm moves instead.
2You get a scratch in your nasal cavity and immediately sneeze out a small beetle. For the next Ud6 hours, you loudly and painfully sneeze out another beetle every few minutes.
3Every bone in your body disappears and will regrow over the next 2d6 days. You count as prone at all times until fully healed.
4You forget how to speak your first language. If it is your only language, it is replaced with another.
5Your hands become slippery as though coated with butter. This effect lasts until you can find an effective degreaser.
6Every metal item on your person sparks and crackles with electrical energy for 1 minute. Whenever you come close to anyone (5ft) the electricity arcs to a metal object on their person and deals them 1d6 lightning damage.
7You cast another spell of the same level at random. If the spell requires a target, you are the target.
8You swap places with the nearest person.
9It becomes night time. Everyone’s body clocks are affected appropriately.
10You summon a small imp from the plane of darkness. The imp speaks none of the languages you understand but seems to regard you favourably. It is testy and aggressive towards everyone else.
11It begins raining in a 10ft radius around you. The rain has no effect on you other than to make you wet. It has a detrimental effect on the mood of other people who come close enough to be under the rain, making them hopeless and despondent.
12Your true thoughts become audible for anyone nearby to hear, as though you were speaking them aloud. 

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